You just get your own journey, and I think that's the real core of what we're trying to do. The game keeps on surprising you in the things you can do by combining little systems with one another that you didn't think of. And so I made that the start of my presentation. The love for D&D is in every single little aspect, so present. The attention to detail that they're putting into this is so insane. But the artist completely surprised me because it's not just a Hook Horror you resurrect but a Hook Horror with fungi on top of it. So I managed with my two squishy Sorcerers to capture a Hook Horror, and then infuse it with spores. So I figured I'd say, "Well, we're showing them the Sorcerer class so let's try to use two Sorcerers and play a game of monster hunter to see if I can go and hunt monsters and then I can recruit them in my party, and then use these monsters to kill other monsters." And so that became my journey. I recruited an evil myconid who has the ability of using animated spores to resurrect a corpse and then it becomes a follower - any corpse. I mean, I played Monster Hunter in Baldur's Gate 3, so I was quite happy. Swen Vincke: So I've been preparing for a Panel from Hell what we are going to show, and discovering I can do some really cool stuff. It's a big patch, isn't it? Do you have any highlights from it? I was also struck by how big a place Grymforge is, and how detailed all the little crumbly staircases and cobwebbed hallways were. I managed to jump off a ledge in Grymforge and break the game in a way the lead systems designer (Nick Pechenin) had never seen before. You wash these off or recover from them when you camp. Having low hit-points will result in bruising, for example. They accumulate these things depending on what you've been doing. A smaller thing connected to this, and one that delighted me when I saw it, was that characters also now get dirty, sweaty, bloodied and bruised during their adventures. There's also been a serious graphics overhaul, particularly to the lighting and cinematics, and you should now notice lots of fancy fog about the place. They all sound useful and you can have up to three of these. There are 12, and they allow you to do things like Brace, to spend your movement speed to reroll your damage dice Heartstopper, to smash an enemy in the chest and potentially reduce their actions by one and Mobile Shot, to make a ranged attack after you dash or disengage. Another biggie is something called Weapon Actions, which gives non-magic users new moves in combat, assuming you're proficient with the weapon performing them. By my reckoning, then, that leaves the Bard, Barbarian, Paladin, and Monk classes. The plan is to have all 12 classes in the Dungeons & Dragons Player Handbook, and if Larian wants to test them, which I assume it does, presumably before launch. If we count the Sorcerer, Baldur's Gate 3 now has eight classes in Early Access to play as. The two Sorcerer subclasses are Wild Magic and Draconic Bloodline. The Sorcerer, meanwhile, is as you expect from Dungeons & Dragons, powered by Sorcerer Points and able to use metamagic, which can allow you to do things like twin spells together or even quicken the time it takes to cast them, and more. This is a place designed to keep you busy for a while, as you explore every corner of it, because there won't be another big content drop like this for a while. Particularly important to Grymforge is the idea of being able to go up, floor by floor, within it, but also be able to see down where you came from, and the higher you go, the bigger you realise it is. It's full of wonderful detail, and it's also full of things to do. But, there was also dwarven life to be found, and fiery forges roaring. It was dark, crumbling to pieces, and filled with death and brutality, and the kind of ominous sounds that come with it. Grymforge itself reminded me a lot of the Mines of Moria from The Lord of the Rings. Repeat: they are not friendly, and will fight you without a moment's hesitation. Grymforge is a sprawling city in the Underdark, beyond where the current Early Access build ends, and is home to the really rather unpleasant Duergar dwarves. I'll explore a few of the additions here, as I had a chance to play them at EGX recently, and then lead into an interview with Larian headmaster Swen Vincke, who I interviewed after the show. The headline goodies are a new Dungeons & Dragons class to play as - the Sorcerer - plus a whole new area to explore: Grymforge. Baldur's Gate 3 gets a whopping Steam Early Access update today in the shape of Patch 6.
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